AI Insights · Timothy · July 2022
Top 5 Horror Games on Android in Central America Q2 2022
Discover the performance of the top 5 horror games on Android in Central America during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 horror games on Android in Central America showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared based on Sensor Tower's data.
Poppy Playtime Chapter 1 from Mob Entertainment saw a mixed trend. Weekly revenue peaked at $8.8K at the end of March and gradually declined to $4.7K by the end of June. Downloads followed a similar pattern, starting at 5.7K and peaking at 10.2K in early May before dropping to 2.4K by the end of the quarter. Active users experienced a peak of 11.8K in May but declined to 5.9K by the end of June.
Identity V by NetEase Games exhibited fluctuations in its metrics. Weekly revenue reached a high of $8K in early May, then dropped to around $2.2K by the end of June. Downloads varied, with a peak of 3.3K in late May and a low of 1.7K in mid-May. Active users remained relatively stable, peaking at 21.9K in late May and ending the quarter at 21.8K.
Five Nights at Freddy's 2 from Clickteam USA LLC showed a steady decline in weekly revenue, starting at $2.3K at the end of March and falling to $614 by the end of June. Downloads followed a similar downward trend, beginning at 1.2K and ending at 495. Active users remained more stable, peaking at 9.3K at the start of the quarter and ending at 6.7K.
Five Nights at Freddy's, also from Clickteam USA LLC, experienced a consistent decline in weekly revenue, from $1.6K at the end of March to $725 by the end of June. Downloads started at 942 and dropped to 546 over the same period. Active users saw a peak of 4.4K in early April and gradually decreased to 2.6K by the end of June.
Dead by Daylight Mobile from Behaviour Interactive demonstrated a relatively stable performance. Weekly revenue hovered around $800 throughout the quarter. Downloads fluctuated, starting at 4.5K and peaking at 4.8K in mid-April before ending the quarter at 4.5K. Active users remained steady, peaking at 14.5K in mid-April and closing the quarter at 13K.
For more insights and detailed data, visit Sensor Tower.